


Paragon pares down the complex item upgrade systems found in other MOBAs with a more straightforward approach to levelling up.Īs players destroy towers, rack up kills, and farm minions, they earn CP (card points) which can be spent when returning to base. Epic has promised more, but how many will be released into the wild in time remains to be seen. In spite of the wonderfully distinct skillsets and aesthetics Epic has bestowed on its thirteen heroes, most would agree that this number needs to rise significantly before launch. As per the MOBA agenda, using these abilities in complementary combinations that stun, slash, and eventually, slay, is key to victory. When a 100mph rock hits your opponent square on, the earthen shatter that follows is deeply, deeply satisfying. MOBAs tend to lack the same physicality that makes action games so exhilarating, but in Paragon, things go BOOOOM in exactly the way you’d hope. Tank, spellcaster, damage dealer, and support – all the usual suspects are here.Įpic’s creation currently distinguishes itself in the kinetic, visceral feel of its heroes’ abilities, rather than strange twists on traditional roles. Gideon is a mage who can open rifts that fire devastating projectiles, Steel is an armour-clad behemoth who can create defensive shields, and Muriel is a high-utility hero who can teleport to the location of any friendly player on the map. Luckily, Kalari is only one of thirteen heroes currently on offer, most of whom ascribe the traditional roles we’re used to seeing in online multiplayer. Snap, crackle, and a world-shattering pop The generous distance between camera and player, coupled with more glacial handling, ensures that fights are, for the most part, visually comprehensible. Third-person action wedded to MOBA mechanics could have easily resulted in a chaotic mess, but Epic has gone to great lengths to keep the action readable. In my four hours of skirmishing, it was striking how natural and familiar the whole experience felt. This more relaxed tempo is all to Paragon‘s credit. Heroes move relatively slowly and although landing abilities requires players to aim carefully, the pace of battle is more reserved than the panic-stricken twitching of a dedicated shooter. To a casual onlooker it might be easy to mistake Epic’s creation for a game like Blizzard’s upcoming shooter Overwatch, which is a Team FPS at its core, but the two couldn’t be more different: Paragon is rendered in three-dimensional glory, but it plays and handles like a MOBA. More kills equals more power, so as in League of Legends and DOTA 2, always beware the MVP. Killing minions and other players grants experience, which players can use to upgrade their hero’s abilities. Paragon keeps close to these basics, as well as other genre-defining features.
